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Building flexible components with generics and protocols

Updated on: June 10, 2021

Recently I wanted to build a generic data source layer. This data source would be able to return pretty much anything from a local cache, or if the local cache doesn’t contain the requested object, it would fetch the object from a server and then cache the result locally before returning it to me. To […]

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Add iOS 12 support to a new Xcode 11 Project

Updated on: November 26, 2019

When you create a new project in Xcode 11, you automatically get the new SceneDelegate for free. This is great if you want to build an app that’s for iOS 13 and newer but as soon as you change your deployment target to an iOS version that’s lower than iOS 13, your app will have […]

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[weak self] usage in Swift explained

Updated on: September 18, 2025

We all want to write good, beautiful and stable code. This includes preventing memory leaks, which we can, using [weak self] when writing a closure that needs access to self. But what’s the real reason for needing this weak capture? And do we need it all the time? In this week’s Quick Tip, I want […]

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Adding support for multiple windows to your iPadOS app

Updated on: February 10, 2020

Now that Apple has split iPadOS into a separate OS, and launched Catalyst to enable developers to compile their iPad apps for the Mac, there’s a whole new multi-window paradigm we must understand and cater for. Up until this year, we only had to worry about a single window for our iOS applications. This meant […]

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Uploading images and forms to a server using URLSession

Updated on: January 25, 2024

One of those tasks that always throws me off balance is building a form that allows users to upload a form with a picture attached to it. I know that it involves configuring my request to be multipart, that I need to attach the picture as data and there’s something involved with setting a content […]

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Understanding the iOS 13 Scene Delegate

Updated on: February 10, 2020

When you create a new project in Xcode 11, you might notice something that you haven’t seen before. Instead of only creating an AppDelegate.swift file, a ViewController.swift, a storyboard and some other files, Xcode now creates a new file for you; the SceneDelegate.swift file. If you’ve never seen this file before, it might be quite […]

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Faking network responses in tests

Updated on: February 10, 2020

Modern applications often rely on data from a network connection to work as intended. Sometimes they rely heavily on the network and are almost worthless without an internet connection while other apps can function mostly fine without a network connection. What these apps have in common is that they contain code that might be challenging […]

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Optimizing Your Application’s Reviews

Updated on: October 28, 2020

We all love the idea of getting loads of App Reviews, preferably with five stars and a description that explains why our apps are amazing. Unfortunately, users often don’t take the time to reviews the apps they enjoy. Instead, users will review your app when they’re unhappy. If something about your app doesn’t please them […]

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  • Eleven chapters worth of content.
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