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What’s the difference between Float and Double in Swift

Updated on: July 31, 2020

A Double and Float are both used to represent decimal numbers, but they do so in slightly different ways. If you initialize a decimal number in Swift using as shown below, the Swift compiler will assume that you meant to create a Double: let val = 3.123 // val is inferred to be Double The […]

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Understanding property wrappers in Swift with examples

Updated on: July 7, 2025

Property wrappers are a feature that was introduced in Swift 5.1 and they play a huge role in SwiftUI and Combine which are two frameworks that shipped alongside Swift 5.1 in iOS 13. The community was quick to create some useful examples that were embraced by folks relatively quickly. As a user of property wrappers, […]

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Five tips to help you become a well-rounded developer

Updated on: January 25, 2024

This week I wanted to write about something non-technical. And while the topic of this week’s post isn’t a technical one, I think it’s an important topic for developers who want to expand their knowledge, and deepen their skills. I have been a developer professionally for more than ten years at this point and in […]

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Retrying a network request with a delay in Combine

Updated on: May 5, 2021

Combine comes with a handy retry operator that allows developers to retry an operation that failed. This is most typically used to retry a failed network request. As soon as the network request fails, the retry operator will resubscribe to the DataTaskPublisher, kicking off a new request hoping that the request will succeed this time. […]

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Throttle network speeds for a specific host in Charles

Published on: May 21, 2020

Sometimes you’ll want to test whether your app works properly under poor networking conditions. One way to test this is Apple’s Network Link Conditioner. Unfortunately, this will slow internet speeds for your entire machine to a crawl which can be counterproductive. Especially if you want to throttle your app for a longer period of time. […]

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How to have more than one type of cell in a Collection View

Published on: May 19, 2020

Collection views in iOS are awesome. You can use them to build complex custom layouts and since iOS 13 you can use Compositional Layouts to quickly build good looking layouts that would take forever to accomplish on iOS 12 and below. But what if you want to use more than one type of cell in […]

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What is type erasure in Swift? An explanation with code samples

Updated on: January 7, 2025

Swift’s type system is (mostly) fantastic. Its tight constraints and flexible generics allow developers to express complicated concepts in an extremely safe manner because the Swift compiler will detect and flag any inconsistencies within the types in your program. While this is great most of the time, there are times where Swift’s strict typing gets […]

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Getting started with testing your Combine code

Published on: May 11, 2020

A question that often comes up when folks get into learning Combine is “how do I test code that uses Combine?”. In this week’s post, I will briefly explain the basics of testing Combine code. I will assume that you already know the basics of testing and Combine. If you’re just getting started with both […]

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Learn everything you need to know about Combine and how you can use it in your projects with Practical Combine. It contains:

  • Thirteen chapters worth of content.
  • Playgrounds and sample projects that use the code shown in the chapters.
  • Free updates for future iOS versions.

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