Swift’s type system is (mostly) fantastic. Its tight constraints and flexible generics allow developers to express complicated concepts in an extremely safe manner because the Swift compiler will detect and flag any inconsistencies within the types in your program. While this is great most of the time, there are times where Swift’s strict typing gets […]
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Jump to a random postGetting started with testing your Combine code
Published on: May 11, 2020A question that often comes up when folks get into learning Combine is “how do I test code that uses Combine?”. In this week’s post, I will briefly explain the basics of testing Combine code. I will assume that you already know the basics of testing and Combine. If you’re just getting started with both […]
Read postNote: After publishing this article, it has been brought to my attention that the folks from @pointfreeco have a very similar solution for the problems I outline in this post. It’s called tagged and implements the same features I cover in this post with several useful extensions. If you like this post and plan to […]
Read postWhy your @Atomic property wrapper doesn’t work for collection types
Published on: April 20, 2020A while ago I implemented my first property wrapper in a code base I work on. I implemented an @Atomic property wrapper to make access to certain properties thread-safe by synchronizing read and write access to these properties using a dispatch queue. There are a ton of examples on the web that explain these property […]
Read postChanging a publisher’s Failure type in Combine
Published on: April 15, 2020One of Combine’s somewhat painful to work with features is its error mechanism. In Combine, publishers have an Output type and a Failure type. The Output represents the values that a publisher can emit, the Failure represents the errors that a publisher can emit. This is really convenient because you know exactly what to expect […]
Read postAn introduction to Big O in Swift
Published on: April 13, 2020Big O notation. It’s a topic that a lot of us have heard about, but most of us don’t intuitively know or understand what it is. If you’re reading this, you’re probably a Swift developer. You might even be a pretty good developer already, or maybe you’re just starting out and Big O was one […]
Read postThere are several ways to initialize and configure properties in Swift. In this week’s Quick Tip, I would like to briefly highlight the possibility of using closures to initialize complex properties in your structs and classes. You will learn how you can use this approach of initializing properties, and when it’s useful. Let’s dive in […]
Read postHow to use SF Symbols in your apps
Published on: April 6, 2020It’s been a while since Apple announced SF Symbols at WWDC 2019 and I remember how excited everybody was about them. The prospect of having an easy to integrate set of over 1,500 icons that you can display in nine weights sounds very appealing and has helped me prototype my ideas much quicker with good […]
Read postEvery once in a while I run into a situation where I update my iPhone to the latest iOS before I realize I’m still using an older version of Xcode for some projects. I usually realize this when Xcode tells me that it "Could not locate device support files". I’m sure many folks run into […]
Read postEnforcing code consistency with SwiftLint
Published on: March 30, 2020If you’re ever amongst a group of developers and want to spark some intense discussion, all you need to do is call out that tabs are better than spaces. Or that indenting code with two spaces is much better than four. Or that the curly bracket after a function definition goes on the next line […]
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