Recent articles

Jump to a random post

Updating your apps with silent push notifications

Updated on: April 29, 2024

A lot of apps rely on data from a remote source to display their content. Sometimes the content on the remote source changes regularly, sometimes it changes only sporadically. In all cases, your users will want to see the most up to date version of the information that you have to offer them, and in […]

Read post

Real time data exchange using web sockets in iOS 13

Updated on: February 10, 2020

Apps send and receive data all the time. Some apps mostly read data from the network, others are more focussed on sending data to servers. Depending on your needs, you might need to be able to send data to a server as quickly as possible, or maybe you need to receive new data as soon […]

Read post

Announcing: Advent of Swift

Updated on: December 5, 2019

December has always been a month of sharing for me. Sharing food and experiences with family, celebrating the end of what has (hopefully) been a wonderful year, reflecting and setting goals for the new year. And this year, I have decided to share something really special with the iOS community. In December I will publish […]

Read post

Configuring projects with xcconfig

Updated on: February 10, 2020

Sometimes you want to be able to install two versions of your app side by side, for example, a development version and a release version that show up as individual apps by giving them different bundle identifiers. And maybe they should also use different versions of your REST API depending on the type of build […]

Read post

Building flexible components with generics and protocols

Updated on: June 10, 2021

Recently I wanted to build a generic data source layer. This data source would be able to return pretty much anything from a local cache, or if the local cache doesn’t contain the requested object, it would fetch the object from a server and then cache the result locally before returning it to me. To […]

Read post

Add iOS 12 support to a new Xcode 11 Project

Updated on: November 26, 2019

When you create a new project in Xcode 11, you automatically get the new SceneDelegate for free. This is great if you want to build an app that’s for iOS 13 and newer but as soon as you change your deployment target to an iOS version that’s lower than iOS 13, your app will have […]

Read post

When to use weak self and why

Updated on: April 26, 2024

We all want to write good, beautiful and stable code. This includes preventing memory leaks, which we can, using [weak self] when writing a closure that needs access to self. But what’s the real reason for needing this weak capture? And do we need it all the time? In this week’s Quick Tip, I want […]

Read post

Adding support for multiple windows to your iPadOS app

Updated on: February 10, 2020

Now that Apple has split iPadOS into a separate OS, and launched Catalyst to enable developers to compile their iPad apps for the Mac, there’s a whole new multi-window paradigm we must understand and cater for. Up until this year, we only had to worry about a single window for our iOS applications. This meant […]

Read post

Uploading images and forms to a server using URLSession

Updated on: January 25, 2024

One of those tasks that always throws me off balance is building a form that allows users to upload a form with a picture attached to it. I know that it involves configuring my request to be multipart, that I need to attach the picture as data and there’s something involved with setting a content […]

Read post

Understanding the iOS 13 Scene Delegate

Updated on: February 10, 2020

When you create a new project in Xcode 11, you might notice something that you haven’t seen before. Instead of only creating an AppDelegate.swift file, a ViewController.swift, a storyboard and some other files, Xcode now creates a new file for you; the SceneDelegate.swift file. If you’ve never seen this file before, it might be quite […]

Read post

Expand your learning with my books

Practical Core Data header image

Learn everything you need to know about Core Data and how you can use it in your projects with Practical Core Data. It contains:

  • Twelve chapters worth of content.
  • Sample projects for both SwiftUI and UIKit.
  • Free updates for future iOS versions.

The book is available as a digital download for just $39.99!

Learn more