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Using preconditions, assertions, and fatal errors in Swift

Updated on: January 19, 2024

As developers, we are often told that we should avoid crashing our apps at all costs. It’s why we are told that we shouldn’t force unwrap our optionals, that we should avoid unowned references and that we should never use try! in production code. In today’s article, I would like to offer you a counter […]

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Testing your push notifications without a third party service

Published on: December 13, 2019

Many apps rely on push notifications to inform their users about interesting updates, important events, or interactions on social media that a user probably wants to know about. It’s the perfect way to grab your users’ attention and inform them about information they are likely interested in. To send push notifications, a lot of companies […]

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Scheduling daily notifications on iOS using Calendar and DateComponents

Published on: December 12, 2019

On iOS, there are several ways to send notifications to users. And typically every method of sending push notifications has a different goal. For example, when you’re sending a remote push notification to a user, you will typically do this because something interesting happened outside of the user’s device. Somebody might have sent them a […]

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Handling deeplinks in your app

Updated on: July 6, 2020

iOS 14 introduced a new way to build apps where you no longer need an App- and SceneDelegate for SwiftUI apps. Learn how to handle deeplinks for these apps in this article. On iOS, it’s possible to send users from one app to the next or to send them from a webpage into an app. […]

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Measuring performance with os_signpost

Published on: December 10, 2019

One of the features that got screen time at WWDC 2018 but never really took off is the signposting API, also known as os_signpost. Built on top of Apple’s unified logging system, signposts are a fantastic way for you to gain insight into how your code behaves during certain operations. In this post, I will […]

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Using Xcode’s memory graph to find memory leaks

Updated on: November 11, 2021

There are many reasons for code to function suboptimally. In a post, I have shown you how to use the Time Profiler to measure the time spent in each method in your code, and how to analyze the results. While a lot of performance-related problems can be discovered, analyzed and fixed using these tools, memory […]

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Finding slow code with Instruments

Updated on: March 31, 2025

Every once in a while we run into performance problems. One thing you can do when this happens is to measure how long certain things in your code take. You can do this using signposts. However, there are times when we need deeper insights in our code. More specifically, sometimes you simply want to know […]

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Effectively using static and class methods and properties

Updated on: November 4, 2024

Swift allows us to use a static prefix on methods and properties to associate them with the type that they’re declared on rather than the instance. We can also use static properties to create singletons of our objects which, as you have probably heard before is a huge anti-pattern. So when should we use properties […]

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The some keyword in Swift explained

Updated on: September 25, 2025

If you’re using SwiftUI to build your apps, you will have noticed that your view’s body property is of type some View. The some keyword was introduced alongside SwiftUI and it’s part of a feature called opaque result types (SE-0244). In this post, we’ll take a look at what the some keyword is exactly, which […]

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Generics in Swift explained

Updated on: August 21, 2024

Whenever we write code, we want our code to be well-designed. We want it to be flexible, elegant and safe. We want to make sure that Swift’s type system and the compiler catch as many of our mistakes as possible. It’s especially interesting how Swift’s type system can help us avoid obvious errors. For example, […]

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