Liquid Glass drastically changes how you app looks and feels when you’ve used default system components in your UI. In this post we look at how TabView changes with Liquid Glass, and how this forces us to rethink aspects of how certain interactions in our apps should work.
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Jump to a random postOpting your app out of the Liquid Glass redesign with Xcode 26
Published on: June 10, 2025On iOS 26, iPadOS 26 and more, your apps will take on a whole new look based on Apple’s Liquid Glass redesign. All you need to do to adopt this new style in your apps is recompile. Once recompiled, your app will have all-new UI components which means your app will look fresh and right […]
Read postSetting default actor isolation in Xcode 26
Published on: June 10, 2025With Swift 6.2, Apple has made a several improvements to Swift Concurrency and its approachability. One of the biggest changes is that new Xcode projects will now, by default, apply an implicit main actor annotation to all your code. This essentially makes your apps single-threaded by default. I really like this change because without this […]
Read postIt’s no secret that Swift concurrency can be pretty difficult to learn. There are a lot of concepts that are different from what you’re used to when you were writing code in GCD. Apple recognized this in one of their vision documents and they set out to make changes to how concurrency works in Swift […]
Read postAs Swift evolves, a lot of new evolution proposals get merged into the language. Eventually these new language versions get shipped with Xcode, but sometimes you might want to try out Swift toolchains before they’re available inside of Xcode. For example, I’m currently experimenting with Swift 6.2’s upcoming features to see how they will impact […]
Read postA lot of modern apps have a networking component to them. This could be because your app relies on a server entirely for all data, or you’re just sending a couple of requests as a back up or to kick off some server side processing. When implementing networking, it’s not uncommon for developers to check […]
Read postSwiftUI offers several approaches to building lists of content. You can use a VStack if your list consists of a bunch of elements that should be placed on top of each other. Or you can use a LazyVStack if your list is really long. And in other cases, a List might make more sense. In […]
Read postIn Swift, we have several ways to “suspend” execution of our code. While that’s almost always a bad practice, I’d like to explain why Task.sleep really isn’t as problematic as you might expect when you’re familiar with Thread.sleep. When you look for examples of debouncing or implementing task timeout they will frequently use Task.sleep to […]
Read postOnce you start using Swift Concurrency, actors will essentially become your standard choice for protecting mutable state. However, introducing actors also tends to introduce more concurrency than you intended which can lead to more complex code, and a much harder time transitioning to Swift 6 in the long run. When you interact with state that’s […]
Read postUsing singletons in Swift 6
Published on: April 23, 2025Singletons generally speaking get a bad rep. People don’t like them, they cause issues, and generally speaking it’s just not great practice to rely on globally accessible mutable state in your apps. Instead, it’s more favorable to practice explicit dependency passing which makes your code more testable and reliable overall. That said, sometimes you’ll have […]
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