As a developer, you’ll come across the term "deadlock" sooner or later. When you do, it’s usually pretty clear that a deadlock is bad (the name alone implies this) and if you’ve experienced one in your code, you’ll know that your application crashes with EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0) when a deadlock occurs. A few weeks ago, […]
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Jump to a random postConfiguring error types when using flatMap in Combine
Published on: September 14, 2020When you’re using Combine for an app that has iOS 13 as its minimum deployment target, you have likely run into problems when you tried to apply a flatMap to certain publishers in Xcode 12. To be specific, you have probably seen the following error message: flatMap(maxPublishers:_:) is only available in iOS 14.0 or newer. […]
Read post3 tips to work through a technical coding interview
Published on: September 7, 2020If you’re a programmer looking for a job it’s very likely that you’ll have to do a coding interview at some point. Every company conducts these interviews differently. Some may have you work through several heavy computer science problems, others may present you with a task that’s related to the job you’re interviewing for and […]
Read postWhen writing iOS apps, we regularly run into code that is asynchronous. Sometimes you know you’re writing something that will run asynchronously and other times you’re passing a completion handler to code that may or may not run asynchronously on a different dispatch queue. If you’re familiar with using DispatchQueue.main, you have probably written code […]
Read postImplementing a one-way sync strategy with Core Data, URLSession and Combine
Published on: August 24, 2020A common use of a Core Data store is to cache data from a remote resource locally to support offline functionality of an app. There are multiple ways to implement a caching mechanism and many of them don’t involve Core Data. For example, you could simply fetch a JSON file from a server and store […]
Read postUnderstanding Swift’s OptionSet
Published on: August 18, 2020Every once in a while I look at a feature in Swift and I fall down a rabbit hole to explore it so I can eventually write about it. The OptionSet protocol is one of these Swift features. If you’ve ever written an animation and passed it a list of options like this, you have […]
Read postWhen you’ve added Core Data to your SwiftUI project and you have some data stored in your database, the next hurdle is to somehow fetch that data from your Core Data store and present it to the user. In this week’s post, I will present two different ways that you can use to retrieve data […]
Read postIf you’ve ever wanted to decode a bunch of JSON data into NSManagedObject instances you’ve probably noticed that this isn’t a straightforward exercise. With plain structs, you can conform your struct to Codable and you convert the struct from and to JSON data automatically. For an NSManagedObject subclass it’s not that easy. If your Core […]
Read postUnit testing is an important skill in the toolbox of any engineer. Knowing how to write a reliable, robust test suite helps you write reliable and robust code. If you’ve followed my introduction to unit testing part one and part two, or if you’re experienced with unit testing you know that your tests should run […]
Read postIn Xcode 12 you can create projects that no longer use an AppDelegate and SceneDelegate to manage the application lifecycle. Instead, we can use Swift’s new @main annotation to turn a struct that conforms to the App protocol into the main entry point for our applications. When you create a new project in Xcode 12, […]
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